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Post by xakpxplaymate08 on May 2, 2010 20:33:27 GMT -8
What did you like and what didnt you like?
I enjoyed the teams, players, missions plus more
I didnt like overshooting, the cheating, and that the tanks were not used right like they should of
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Post by dtr43 on May 2, 2010 20:38:12 GMT -8
Really fun weekend! It was nice to roll on the same side as you guys and gals for once! I'm beat so thats it for now... see those of you that make it to HDS for the May game soon!
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Post by silentwarrior on May 2, 2010 21:30:45 GMT -8
What a fun ass weekend! We lost but I don't care, I had a killer a time!! Dtr43, AZ and I filmed the shit out of the game so be on the look out in the near future for a highspeed and an HD video of the battles!
It was great running with you guys finally! It has been along time!
Yellow won the battle this weekend, but we will win the war!!
See you guys inb a few weeks!
Hoo-Op! __________________
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Outcast
Administrator
Unit: Team Walkons
Posts: 1,004
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Post by Outcast on May 3, 2010 6:30:54 GMT -8
and that the tanks were not used right like they should of By this I assume you mean that there was no infantry support to push push forward when 40 to 50 yellow players would run in fear when they saw the pug coming. Or when I would clear the castle of ALL OpFor only to come out and see all the Red players hiding in the trenches. Or maybe it was when The helopug was wandering aimlessly around the DMZ on Sunday, because I couldn't get anyone to follow me as a ref. Some great pushes were made when I was able to convince someone (Usually Timberghost when BS was down) to escort me. Many other times I just had to go head to head with the rocketeers because the only support I got was from the guy following me as a ref. Once they moved the rockets to the DMZ, I wanted to move to another location, but I couldn't get anyone to follow me, or got shot out before I could get too far.
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Post by xakpxplaymate08 on May 3, 2010 11:41:14 GMT -8
By this I assume you mean that there was no infantry support to push push forward when 40 to 50 yellow players would run in fear when they saw the pug coming. Or when I would clear the castle of ALL OpFor only to come out and see all the Red players hiding in the trenches. Or maybe it was when The helopug was wandering aimlessly around the DMZ on Sunday, because I couldn't get anyone to follow me as a ref. Exactly. I think that there was a couple of people that followed, or used the pug and what it was used for
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Post by schoenberg on May 3, 2010 17:12:52 GMT -8
As a new member to the team I would like to chime in here. To be honest with you guys, I expected more coordination between our team and our armor. It seemed like communication fell apart and then teamwork followed suit.
With a game this large it is important that we communicate where we are, what we are doing, and where we are heading. Respawn points were so far back sometimes that by the time you got back from respawn to the spot that the team was just at everyone was gone. Now that may have been because we all got shot some of the times but not all of the time.
What I would like to see is more movement as a cohesive unit. I know that there are times when the game is chaotic but this is when it is the most important. When objectives change for team walkons we need to all know it and all focus on it. Whether it's holding a line, agressing the castle (or whatever), defending a base or working with the armor, we all need to know and be on the same page. This my friends, will make us an even more powerful force to be reckoned with.
I suggest that we work with pugs at our homefield games and REALLY move mountains with this armor as a team.
OK now that that is said. I think the ref's were lopsided, and I would like it if they would give us a secret weapon of somesort when we are pinned like we were. Helo drops...paratroopers...tank shields (3 hits instead of one or two)...ref respawns...something to prevent the lull that is created when one team has it together a lot better than the other. Like Shrek said, [we all paid the same amount to play so there is no need to kick the puppy and make it miserable for the losing team].
Other than that it was fun getting together with all you guys again.
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Post by Milkman on May 3, 2010 19:41:30 GMT -8
heres my two cents...this was my first time playing at a super game..my over all view of it is.the start of the game was great...but as the time went by red team didn't know what why was up or down..it only seems that when somebody took control any action or improvement was gained....i cant count how many times spike tried to get the 30 to 40 players to run with the tank up the hill.there was a few times that we got the hill back then the tank got disabled..then everybody got scared and ran back to the re spawn.as a hole we had great plans.but then as we went on well u know what happened.i do feel that the yellow had more players after around noon time sat..and we all now we were out maned Sundays game.but i also know theres two sides and we got r butts handed to us..i just don't know or understand what went wrong..but over all i had a great time and just as Ur guys team...i thought we ran great and smeed did a great job..and if this didnt make sence..i am sorry..lol
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Post by xxxSPIKExxx on May 3, 2010 21:50:23 GMT -8
Thank you milkman...I did try time and time again to rally all the red players to come up the hill with me with or without the tank but as i went for it i would wind up shooting all my paint and then turn around and see like one maybe two reds with me now that was very disapointing.I truelly feel bad after our fist pust on saterday when we got to the castle some what together that when they called the freeze.after that I had to re-air and paint when i came back on i spawned in and rtyed to go into the wood and find you all but when i tryed to run down the road i would be shoot out.So thats why I stayed at the dmz area untill i could find one of you.Now I did get to run with milkman,lumpy and hannibal all at sepeat times but at least i tryed.My main focus was to try and help get all of our red guys out of the respawn and back into the battle.Hell I was able to hold off about 15 if not more yellows at mid day sunday on the netting by myself just by lobbing ropes at them,though I do have to say the only reason that happen was cause i used kristen ego that was uncaped at 25 bps were my mini was at 15.so that was a huge help.One more thing to guys look at it this way if yellow didnt use just their speedballer at the dmz both days...then it would have been a fair fight,yellow did have us out numbered speedballer wise 3 to 1 and that dmz is what makes and breaks the game.
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Post by Timberghost on May 4, 2010 4:50:55 GMT -8
This is going to be short as im heading to work. I agree with Milkman that when the game started this worked great. My main issue was that the yellow army quickly realized that if they put all their LAWs at the top of the hill then the effectivly took the tank out of the game. They need another road to access the DMZ Castle Darkwoods area or allow us to go up the dirt trail to darkwoods. Also the players wouldnt push up like stated earlier once the tank got took out they would all just group behind it instead of run to the trenches and woods on the other side. And oh yeah it sure looked like yellow had a ton more players. thats it for now got to go jail, be back in 8hrs:)
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Lucky
Bare Foot
Posts: 49
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Post by Lucky on May 4, 2010 9:54:16 GMT -8
I had a blast again this year. I tried to stick with the Walkons as much as possible, but I couldn't figure out what was going on half the time and I couldn't raise anyone on the radio. Maybe I was on the wrong channel. At any rate, I just kept falling in with random teams and following their command. Got into some epic firefights that way! There were a few players lacking sportsman ship and/or morals, but you can't let that ruin it. Looking forward to a TAW scenario soon!
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Post by Murdoc on May 4, 2010 15:06:39 GMT -8
It was great running with you all at the game! OKC is proud to support Smeed and team Walkons any chance we can get and will continue to do so. We wish we could of done more, but the cards just didn't come into play for us. Everyone should keep their head up hi and know they did a good job!
Looking forward to seeing you all soon!
Cheers
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Post by lumpy on May 4, 2010 15:23:46 GMT -8
OKC, you guy's all rock at the game and thanks for your support. Hopefully we see you guy's at HDS this month.
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Post by Smeed on May 9, 2010 20:01:50 GMT -8
Thanks to everybody on the Red Army who came out and supported me. We didn't come away with the win but we gave them hell most of the time even if it doesn't seem like it. I think we can all walk away having learned a few things from this game. It is always easier to learn what needs corrected when we get on the short side of the feild.
A big thanks to Murdoc and OKC you guys were definatley difference makers out on the field and I'm glad you guys were recognized as the most valuable team.
A big thanks to Severin from central OR! You were excellent as the medic and made the biggest individual impact on the field.
Thanks to Outcast for all the efforts with the jerseys. The are awesome and I got complements all the time for them. Thanks for the time and effort you put on your pug I didn't think they would 30+ launchers against us and this would be the difference maker for us but they had a great game plan against it.
Thanks to all those who did not get a special mention too.
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Outcast
Administrator
Unit: Team Walkons
Posts: 1,004
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Post by Outcast on May 10, 2010 5:40:22 GMT -8
......... I didn't think they would 30+ launchers against us ......... Metadyne must love us. I think alot of people special ordered a launcher for that game. LOL. I wonder how many were bought at the game?
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Post by Smeed on May 10, 2010 16:34:28 GMT -8
I dont know how close a count that is, it was just a guesstimate but they had launchers everywhere and once they had position they kept 4 - 5 people with launchers there.
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